This short tutorial guides on how to convert GLB to FBX using Java. It has details to set the development environment for testing and development, a list of steps to describe the program logic, and a runnable sample code for converting GLB file to FBX using Java. Different options are discussed to customize the output FBX file along with setting a variety of output file formats as per the requirements.
Steps to Convert GLB to FBX using Java
- Set the development environment to use Aspose.3D for GLB to FBX conversion
- Load the source GLB file into the Scene class object
- Create an object of FbxSaveOptions class setting output FBX file
- Set the file format using the FileFormat enumerator
- Save the resultant FBX file at the specified path
These steps explain the process for writing a GLB converter to FBX using Java. The source GLB file is loaded into the Scene class object using the fromFile() method where the path to the file is provided. At the end, FbxSaveOptions class object is instantiated and FileFormat.FBX7500_BINARY is set for the output FBX file.
Code to Transform GLB to FBX using Java
This code snippet demonstrates the GLB to FBX converter using Java. This code uses the enumerator FileFormat for setting the output file type where FBX7500_BINARY is used however, you may use other types for instance, AMF, ASE, COLLADA, DRACO, DXF, different versions of ASCII and binary FBX file formats, and USD to name a few. The FbxSaveOptions class contains different methods for setting flags for video for texture, reusing Primitive Mesh, generating vertex element material, folding repeated curve data, and exporting texture.
This guide has taught us to change GLB to FBX using Java. If you want to learn the conversion of GLB files to OBJ, refer to the article on how to convert GLB file to OBJ in Java.